Friday, March 29, 2013

Lead Painter League 7

One of my favorite forums is Lead Adventure, which while somewhat specialized in Pulp/Back of Beyond/Swashbuckling, has a level of project excellence amongst its membership which is unequaled, and for that reason alone is worth visiting.  One of the delightful aspects of the site, is that it runs a contest called "Lead Painter League" where the weekly regiment/team/squad entries of painters complete against one another for 10 rounds, and points are accrued to generate an overall winner (paint off in event of a score tie).  Rules for Season Seven have just been released here.  (Season 6 entries are here, for reference)

This year's round bonus points are for a Command Team (round one), Civil War (historical, round 5), and Sci Fi (round 10).

Here are some thoughts on how to win, or at least do well in the competition by Captain Blood, multiple winner of the LPL and clearly excellent painter (or is he just trying to throw readers off the game?).

While painting 50+ figures during the duration of the League would be pretty heroic for me (in stark comparison to my anemic output these last few years), it would also decrease the ol'lead/plastic pile a bit...  something to ponder.

So get painting!

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