Friday, January 29, 2016

Inquisitor d1000 Part 10 - Psyker

Here is a d100 table of Psyker powers as part of the d1000 inquisitor attributes project. Go back and read that post if you want to know what this is about. 

I apparently have not finished off this project, with no posts in the last... year and a half.  hmm. In any case, I am slightly more invigorated for this project, and hope to wrap it up soon(ish). 

These suggestive power names have been drawn from a variety of official and unofficial sources, and have been sorted into categories based on the most likely school of Psyker powers from which the power is drawn.  Players are of course free to rationalize where the power comes from. 

Roll Power School
1 Blood Boil Biomancy
2 Choke Biomancy
3 Endurance Biomancy
4 Enfeeble Biomancy
5 Haemorrhage Biomancy
6 Hammerhand Biomancy
7 Healing hands Biomancy
8 Iron Arm Biomancy
9 Knit flesh Biomancy
10 Life Leech Biomancy
11 Quickening Biomancy
12 Regenerate Biomancy
13 Smite Biomancy
14 Storm of Lightning Biomancy
15 Wall walker Biomancy
16 Warp Strength Biomancy
17 Blank Blank
18 Banishment Daemonology
19 Instability Daemonology
20 Sanctuary Daemonology
21 Summon Void Daemonology
22 Summon Warp Power Daemonology
23 Teleportation Daemonology
24 Vortex of Chaos Daemonology
25 Augury Divination
26 Forewarning Divination
27 Foreboding Divination
28 Logan's Luck Divination
29 Misfortune Divination
30 Perfect Timing Divination
31 Precognition Divination
32 Prescience Divination
33 Scrier's Gaze Divination
34 Veil of Time Divination
35 Null range Null
36 Null Self Null
37 Burning Hand Pyromancy
38 Fiery Form Pyromancy
39 Fire Shield Pyromancy
40 Flame Breath Pyromancy
41 Holocaust Pyromancy
42 Inferno Pyromancy
43 Molten Beam Pyromancy
44 Molten body Pyromancy
45 Spark Pyromancy
46 Spontaneous Combustion Pyromancy
47 Sunburst Pyromancy
48 Wall of flame Pyromancy
49 Assail Telekinesis
50 Blade Storm Telekinesis
51 Catch bullets Telekinesis
52 Crush Telekinesis
53 Gate of Infinity Telekinesis
54 Ground swell Telekinesis
55 Grease Telekinesis
56 Helping Hand Telekinesis
57 Levitate Telekinesis
58 Objuration Mechanicum Telekinesis
59 Shockwave Telekinesis
60 Telekine Dome Telekinesis
61 Tickle Telekinesis
62 Vortex of Doom Telekinesis
63 Alien Minds Telepathy
64 Astral Projection Telepathy
65 Beast control Telepathy
66 Beast Mind Telepathy
67 Bond of Brotherhood Telepathy
68 Detect Lie Telepathy
69 Distracting sound Telepathy
70 Dominate Telepathy
71 Doppelganger Telepathy
72 Empathy Telepathy
73 Glamour Telepathy
74 Hallucination Telepathy
75 Headache Telepathy
76 Invisibility Telepathy
77 Mental Fortitude Telepathy
78 Mind War Telepathy
79 Psychic Shriek Telepathy
80 Puppet Master Telepathy
81 Sleep Telepathy
82 Soul Bound Telepathy
83 Terrify Telepathy
84 Tragic suggestion Telepathy
85 Transfix Telepathy
86 Whisper Telepathy
87 Zone of Shadow Telepathy
88 Banishment Theosophamy
89 Confound Daemon Theosophamy
90 Destroy Daemon Theosophamy
91 Hail Storm Theosophamy
92 machine Curse Theosophamy
93 Null Zone Theosophamy
94 Purgatus Theosophamy
95 Scourging Theosophamy
96 Seal Warp Theosophamy
97 Shrouding Theosophamy
98 Sky Sight Theosophamy
99 Stigmatize Theosophamy
100 Strike Daemon Theosophamy

As always, please let me know what you think.

Thursday, January 28, 2016


I spent some time today going through the 5th edition players guide, translating my Pathfinder character to the current version D&D for a hoped for continuation of our campaign on Roll20.

Lots of fun to figure it all out.  Why did I pick to play a multi classed character again?

GW has a booth at the Nuremberg Toy fair this year, and are pitching build/paint kits to hobby/toy stores.  Could be a good way to get some of these older or press part kits circulating again, and certainly seems like something that someone like my nephew might appreciate.

In other news, I have been a bit under the weather due to the recent removal of a minor organ coupled with a cold, a combination that does not bode well for energy.  I did manage to get some work done on the 62 bases of the Steel Legion, which ultimately does not look like much, because again, there are 62 of them so it is sort of swallowed up.

Friday, January 8, 2016

Banana heads - Eldar Yellow

As readers of this blog will no doubt recall, I have been working on Imperial Guard and Tau for an eventual skirmish game.  Not content to have two unfinished projects, I thought it was time to make steps at starting another.

Eldar are a classic 40k race, and can be made to be infantry heavy, which is desirable for this project. I have often admired the early "banana head" look of Alaitoc eldar (blue suit, yellow head), and desire to replicate that for this project. I will be using some vintage metals, some more recent metals, and plastics, all mixed together in a hopefully harmonious way.

Given the notorious difficulties of painting yellow, I thought it best to test out the base color, so as to avoid headache later. I primed these test heads with white gesso, painted the face plates black, and then painted each one with a different first coat, before overlaying with Vallejo Deep yellow (70.915).  I actually like the look of all of them, which is good, but does not make the choice of undercoat easier.

So dear readers, which do you like better? 1, 2, 3, or 4?

Wednesday, January 6, 2016

2016 - more of the same

I suppose there is a sort of tradition in blogging to do a round up of the past year, and give some goals and predictions for the new year.

Yet more Steel Legion in progress
As it happens, in 2016 I expect to carry on with unfinished projects, which is to say all of them, while resisting the urge to start new projects. As always, contact with the enemy (time) will change the plan.  It does, however, augur well for the year that I have already played (and won) a few board games.

What about you?  What does 2016 hold?

Friday, January 1, 2016

A little bit of Theater - Part 5

As you no doubt read in part one, two, three, and four, I ordered the Monarch Theater from Multiverse to build as a gift for my wife.

Now we are coming into the final stretch, the time right before Christmas where I panic and cut down on sleep in order to get this thing finished. With various family commitments and events, I estimate that I have only a few hours of time before Christmas arrives, so this is going to come down to the wire. (as always). As it happens, this year I have a cold, and it will be very hard to squeeze out any more energy, so we will see if I can finish or not.

No painting pictures from this one, but I do have one of the nearly complete theater in its eventual place.
Test placement on the bookshelf
When I was putting it together for this test, I realized that the leading stroke of the "C" was touching the wall in such a way as to prevent the marquee from seating correctly, so I will have to shave that down.  Still to come: weathering for the building, interior work, and the inevitable touch ups.