The over all story was good, although like many Abnett books, it ended quite abruptly. Plenty of information about the Space Wolves was revealed, although most of it was just more layers of detail on what was already known. I was never really a fan of the Space Viking-Werewolves, and finding out that they dress like this guy did not help matters. In the end, their viewpoint was not as sympathetic as that of the Thousand Sons (in A Thousand Sons), which is disturbing, when one is labeled a traitor legion and the other is held to be loyal. Regardless of the sympathy that the author was trying to evoke, the story was interesting to keep me turning the pages.
There were plenty of interesting bits in the book, once again describing how things were really better in the year 30k than in the year 40k, and more about the detail of Terra at that time. The discussion surrounding how unification was not a single event was interesting as well.
Anyway, next up is a childhood development book that my wife wants me to read and THEN the Dungeon Masters Guide II (from 3.5).
4 comments:
would it be better to role play in 30k than 40k?
Lazarus Lupin
http://strangespanner.blogspot.com/
art and review
Hello!
There are certainly advantages to roll playing in a 30k setting vs. a 40k setting, however all of the exisiting rule books are set in the "common era" of 40k.
Differences for a 30k game would take some work to acomplish, however the setting would feel more familiar to someone who is not well versed in 40k lore. No need to explain many of the strange techno-barbarism, or worship of the emperor, or daemons, when none of those exist yet... at least not openly.
Thanks that's very helpful. My brother has a lot of 40k mini's but i've never got into it.
No problem. I have been into 40k for nearly 15 years, so I am pretty well up on the lore. If you want to know anything else, just ask.
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