Last week I finished reading Star Wars: Bloodline, and was finally able to move on to the second book of the Dreaming Cities, The Ghoul King, by Guy Haley.
the beginning of August, and quite liked it. Like the proceeding book, this was more of a novella, but this time it felt like the story was more complete in the pages presented. Following directly on from the prior book, the knight Quinn is dragooned into exploring the ruins of the Dreaming City of Columbus Ohio, which was nuked by the other Angels roughly 20 years prior. In this story we learn a bit more about how much Quinn differs from the baseline of humanity, and to what lengths the Angels will go to prevent the spread of forbidden knowledge.
As with the first book I really enjoyed the setting, and would like to read more about it. I did not have quite as much of a "ooh, D&D" response to this one, and instead was thinking about how to game ghouls vs. plucky lower tech survivors (possibly played by cowboy types). I expect that most of the post apocalyptic miniatures games could easily handle a couple of scenarios about having to guard horses, or withstand waves of ghouls departing the city like bats at sunset.