Wednesday, September 16, 2015

Axis of Villains

This weekend past, I was staying at the home of my wife's cousins, and had the opportunity for some board game action.  Aside from the now obligatory 7 Wonders game, we also played a session of Axis of Villains, a game I got for my birthday last year.

Board late in the game
In this game, you play one of four super heroes from the Justice League, defending the Tower of Justice from waves of villains who advance relentlessly to the tower to destroy it. Each player rolls a d8 and a specially marked d6, which moves or adds villains to the board. In our particular game, the Justice League lost, partly though some bad batches of die rolls (I think I added about 10 villains to the board), and partly though not understanding that we should team up against pretty much every villain, regardless of apparent strength. Late in the game, as shown in the picture, we had three villains stacked on one sector and we were unable to defeat them before they reached the tower and destroyed it.  Even though we lost, the game was pretty fun, and its difficulty level was perfect for the late night.

This is one we need to try again some time, and it also has a fair amount of solo play value, as there is no reason that one player could not play the various heroes together, and the villains are already played automatically.  I also need to get three more d8s for next time, as the game only comes with one and it is much more satisfying to roll a whole handful than it is to roll the same die multiple times.


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