Saturday, May 4, 2013

Dungeon Master's Guide II


Last week I finished reading the Monster Manual II (MMII), published in the far off year of 1983, when I was too young to read this.

Most of the thoughts I had of II are the same as of the original Monster Manual, although I will say that the art is over all much better in MMII (and apparently they had more than $5 to pay for the cover art this time around). However, the selection of monsters feels pretty weak to me.  If you are not in to planar adventures, then about 60% of the content is cut, and most of what is left is strange variations of previous monsters.

I did like the Derro (even though they are basically evil dwarves), the cloaker, and the rules for animal skeletons, as all of these are things which could feature in a more low powered game.  Even better, Reaper has some great Derro figures, sculpted by Derek Schubert.  These certainly need to feature in a future campaign (avert your eyes players!)  There are also some now-classic monsters from the various adventures published prior to this book, including the Driders, which of course have become popular since then. (Reaper has some stand ins for those too).

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