Wednesday, March 20, 2013

Inquisitor d1000 Part 6 - Equipment

Here is a d200 table of Equipment as part of the d1000 inquisitor attributes project. Go back and read that post if you want to know what this is about.

I tried to think of mostly smaller items that an Inquisitor would have in his/her pocket, on a belt hook, or similar, rather than larger items.  Larger items, like heavier weapons, are carried by subordinates, that is part of their job. (aside from acting as meat shields when needed).

Roll Equipment
1 Abacus
2 Adamantium Manacles
3 Adhesive tape
4 Anywhere ink pen
5 Aqua breather
6 Astartes Power Armor finger
7 Auspex
8 Baklava
9 Bacon Butty
10 bag of ball bearings
11 Bag of Jelly babies
12 Bag of sweets (d10)
13 Balance scales
14 Bang putty and igniter
15 Baton (d4 wood/brass/lead/Ceramite)
16 Binders, plastic
17 Binoculars, electro
18 Binoculars, pocket
19 Bio Spoor collection kit
20 Blessed machine unguents
21 Blessed purity seals
22 Blessed water, vial
23 Book of vile things (d3 chaos/pornographic/anti-religious)
24 bottle of hot sauce
25 Bottle of rotgut in paper bag
26 Brass chased knuckles
27 caltrops (d6)
28 Candles, light (d6)
29 Candles, religious (d12)
30 Cane, fancy
31 Canine whistle
32 Canister of snuff
33 Chalk
34 Change of clothes
35 Collapsing quarterstaff
36 Colostomy bag
37 Combat drugs (d2 uses)
38 Concentrated ration pills (d6 meal equivalents)
39 Conversion Field Generator, Rosarius (d6 charges)
40 Credit stick (d1000 Thrones)
41 Curiously carved horn
42 Data key
43 Data slate
44 Day old news printout
45 Deck of cards
46 Deck of Emperor's Tarot
47 Decoder ring
48 Dehydrated water flask
49 Dialect phrase book
50 Dice, obscure
51 Dice, standard
52 Disguise kit
53 Displacer field generator, amulet (d3 charges)
54 Doll, child's
55 Dust mask
56 Earplugs
57 Elbow length impermeable gloves
58 Electro Lantern (d100 hours)
59 Emperor's Tears, vial
60 Encrypter/Decrypter, electronic
61 Enhanced interrogation tool kit
62 Field shave kit
63 Fingernail paint
64 Fire starter
65 First aid kit
66 fishing hooks and line
67 Flare (d6x10 minute duration)
68 Flute
69 folding pocket fan, lacquered
70 Folding razor blade
71 Gag
72 Gas mask
73 Glass cutter
74 Gloves, fancy
75 Grav Chute, One use
76 Hand cogitator
77 Hand lux (d20 hours)
78 Hand puppet
79 Hand bell, middle C
80 Handcuffs
81 Handful of teeth
82 Headband mounted lux (d10 hours)
83 Hearing Enhancing earplugs
84 High strength cord, 20m
85 Holo field generator, eldar (d20 charges)
86 Hunting Horn
87 Ident card(s) (d6)
88 Ink Cartridge quill and paper
89 Knockout Gas Grenades (d3)
90 Las pointer, green
91 Leash (animal/psyker)
92 Letter Seal and sealing wax
93 Lighter
94 Lo sticks (d20 remaining)
95 Local Patrolman's Badge (not yours)
96 Lock pick set
97 Lock pick, automatic
98 Lock pick, electronic
99 Loud Hailer
100 Lucky Lagomorf's foot
101 Machine spirit pleasing incense
102 Magnifying ocular array
103 Makeup kit
104 Man grabber
105 Maps, Local continental
106 Maps, local street
107 Measuring tape
108 Mechanical Hand Calculator
109 Microbead transmitter/receiver
110 Monomolecular wire
111 Mono-scope
112 Moving pictogram maker
113 Multi fitting pocket power unit (d6 charges)
114 Music player, pocket
115 Noise maker
116 Noospheric identifier
117 Obscura (d4 preloaded pipes)
118 Orbital Range Pocket vox
119 Obscuring hood
120 Oxygen mask
121 Pad of Ether
122 Pain killer pills (d50)
123 Pendant electro lux (d20 hours)
124 Perfume, vial
125 Pict (d6 family/friend/enemy/yourself/target/canine)
126 Pictogram maker, pocket
127 Pocket Chron, multimode
128 Pocket electro stunner (d6 uses)
129 Pocket Emperor Triptych
130 Pocket endoscope
131 Pocket flask (d4 Amsec/rotgut/water/Caff)
132 pocket heater
133 Pocket knife
134 Pocket multi tool
135 Pocket notebook
136 Pocket Reference Guide
137 Pocket saint fetish
138 Police whistle
139 Prayer book, pocket
140 Prophylactics (d10)
141 Psyker limiter
142 Psyk-out grenade
143 Purse full of small change (d100 Thrones worth)
144 Purse full of small change, local currency
145 Rad grenade
146 Rat, Live
147 Ration pack (d4 meals)
148 Refractor Field Generator, Gorget (d12 charges)
149 Regency board and pieces
150 Rope (d3 plant fiber/synthetic fiber/metal)
151 Rosette (not yours)
152 Saint's bones (real)
153 Screw driver set
154 Servo Skull Controller
155 Servo Skull, assistant
156 Servo Skull, defender
157 Servo Skull, hunter
158 Servo Skull, scout
159 Sewing kit
160 Shock Collar
161 Shock Pole (d6 charges)
162 Signet Ring (d3 yours/Overlords/Not yours)
163 Skeleton Key set
164 Sketch book
165 Skinning knife
166 Small rubber ball, red
167 Smoke bombs (d6)
168 Smoked Glass lenses
169 Sonic Spanner
170 Splicer's kit
171 Stealth Field Generator, Tau
172 Stim Injector (d4 uses)
173 Stun grenades (d3)
174 Tabac pouch (d6 pipes full)
175 Teleport beacon
176 Throwing Knife, pocket (d6)
177 Tin of preserved Ichthyoid flesh
178 Towel
179 Tourniquet
180 Vial of blood (not yours)
181 Void scope
182 Vortex Grenade
183 Vox Caller, local
184 Vox Direction Finder
185 Vox Jammer
186 Vox receiver
187 Vox recorder, pocket (d10 hours capacity)
188 Vox scanner, multi band
189 Vox scrambler
190 Vox Thief
191 Walking stick
192 Whetstone
193 Whip
194 Windup toy titan
195 Wire Garrote
196 Wire Saw
197 Wire, small gauge, d100 m
198 Wraithbone Flute
199 Wraithbone signifier
200 Wrist Chron, dual dial

Anyway, there we have 200 items that an Inquisitor might carry.  Let me know what you think.

2 comments:

Porky said...

I missed this one too. Another good list with some top ideas, and it ties in with that post on rationality as well. I think the item that strikes me as most evocative, and maybe most useful depending on how the game is being played, is the day-old news printout. Just think what that could say, and it's another window on the world, and maybe any aspect, even a distant one.

Lasgunpacker said...

Thanks Porky, I was trying to think of more Noir Dectective ish sorts of things.

I also spent a little time looking at Every Day Carry websites to see what people have in their pockets.