Building from my one page character generation, I have been working on a character sheet. The concept is to have everything that a player needs on one sheet, and further, all the "core" data needed to play in a single quadrant of the page.
I still need to work on the "fluff" quadrant, which is pretty basic right now (and fairly unattractive) .
Other design choices:
Silver pennies are the main coinage used in the Deepest Sea, so instead of a box to track GP, we have S/d/cp
Retainers are placed on the character sheet
Encumbrances are handled by lines in the item list, so that a character loses one move (5 feet) for every two lines filled. Heavier items take up more lines.
Spells, skills, and such like are in KSAs
Anyway, here is what it currently looks like:
Let me know what you think. Any suggested refinements? Improvements? Something I forgot? Would it be useful for new players?
Also, welcome to new follower Lum. Hope you see some stuff you like here!